You'll learn how to make assets of professional quality, which you can apply to all your future work. The techniques shown in Introduction to Blender 2.8 have been extensively tested in the VFX and gaming industry. We're taking a project through from start to finish - from setting up image planes, modeling the different pieces using industry-standard techniques, setting up shaders to finally lighting and rendering in Cycles. Knowing the features of Blender isn't enough - you need to know how to use in practice. We cover everything needed to get started with Blender including core concepts in 3D, in-depth modeling tools, using modifiers, UV mapping, retopology, sculpting, demystifying the shader, Eevee Vs Cycles, rendering in Cycles and much more! All hotkeys are shown so you'll easily be able to follow along. In this two-part series, you'll learn both how Blender works and also how to use it for professional projects. Learn Blender in the fastest way possible. List of Content: Blender Intro: (Absolute Beginners Content)-Intro Part 1: Hardware requirement, Blender interface, Navigation-Intro Part 2: Terminology.
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